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Today games are scared of giving the player any kind of control over the framework of matches. You can pick the amount of AI on each team, the length of each game, the era of the battles, planet, game mode, criteria for victory, and many more variables. I found a strong part of its appeal is the control over the game. It was simple, accessible and incredibly addicting. Even though it performed like a golf cart at a Formula 1 race I found myself enthralled by it. I first started playing Battlefront 2 in 2007 on an old Dell OptiPlex computer. For the sake of simplicity, I will call it Battlefront Classic and the modern Battlefront will be called EA Battlefront.īattlefront Classic has the incredible benefit of being mostly designed with a timeless quality. Today I’d like to give a critique of the classic Star Was Battlefront 2 from 2005. Its progression blockage and manipulative microtransaction practices brought this well beloved license to shame. Of all the dumpster fires in the gaming industry in 2017, the biggest was EA’s mismanagement of the Star Wars Battlefront 2 reboot released in autumn of 2017. Today I want to reminisce about a better time in gaming. The truth behind these allegations is a whole other animal and thus will not be discussed here. It seems like most companies are focused of nickel and diming us, trying to pull one over us. Microtransactions, gambling, XP throttling, it never seems to end. Nowadays the video game industry seems plagued by controversies.
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